Retired Field Agent Noble Arthur  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 69 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 4 (-1)1114A4
Unconventional
 
Skills
Advocate 1
Astrogation 0
Broker 2
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer (Grav) 1
Gun Combat 0
Investigate 1
Mechanic 0
Medic 1
Melee 0
Persuade 0
Pilot 0
Profession (Spacer) 0
Seafarer (Personal) 1
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Agent Intelligence Field Agent23
Scout Courier 03
Merchant Merchant Marine Crewman05
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Mayme Meyer Enemy 0 3 0 4 Tezcat (F/19)
Mayme Meyer is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Failed to qualify for Ground Assault (Marine).
1 18 Became a Drifter (Scavenger).
1 22 Noble Arthur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Became a Agent (Intelligence).
2 26 A romantic relationship ends badly. Gain a Rival or Enemy.
2 26 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 26 Continued as Agent (Intelligence).
3 29 Given specialist training in vehicles.
3 30 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
4 30 Continued as Agent (Intelligence).
4 31 Noble Arthur's work ends up coming home with Noble Arthur, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 31 Became a Scout (Courier).
5 34 Spend several years jumping from world to world in Noble Arthur's scout ship.
6 35 Continued as Scout (Courier).
6 38 Noble Arthur have no idea what happened to Noble Arthur – they found Noble Arthur's ship drifting on the fringes of friendly space.
7 39 Attempted to change assignments.
7 39 Failed to qualify for Explorer (Scout).
7 39 Continued as Scout (Courier).
7 43 Scarred.
8 43 Became a Merchant (Merchant Marine) with the new title Crewman.
9 47 Continued as Merchant (Merchant Marine).
9 51 Gained a contact.
10 51 Continued as Merchant (Merchant Marine).
10 54 Risk Noble Arthur's fortune on a possibility lucrative deal and win.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Merchant (Merchant Marine).
11 56 Embroiled in legal trouble.
12 59 Aging Crisis. Owe 60,000 for medical bills.
12 59 Continued as Merchant (Merchant Marine).
12 63 Moved to a new world.
12 63 Forced to muster out.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 63 Retired.
13 66 Betrayal. Convert an Ally into a Rival or Enemy.
14 67 Aging Crisis. Owe 40,000 for medical bills.
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