Retired Scout Norris Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 69 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 6 (0)111776
Heart broken
 
Skills
Animals 0
Athletics 0
Broker 0
Carouse 0
Gun Combat (Archaic) 1
Mechanic 1
Medic 0
Melee 0
Persuade 0
Profession (Worker/Religion) 1
Recon 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 12
Merchant Merchant Marine Senior Crewman12
Scout Surveyor Scout11
Drifter Wanderer 01
Marine Ground Assault Marine01
Believer Missionary/Humanitarian Junior Project Worker02
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Brandon Fox Contact 3 2 1 4 Kargol (M/36)
Mahala Simmmons Enemy 0 2 2 6 Murrissi (F/49)
Mahala Simmmons has life-changing event that creates new responsibilities.
Mathias Fletcher Rival 2 1 4 2 Kargol (M/45)
Forgiveness.
Gustaf Gibson Rival 1 2 0 5 Cafadan (M/18)
Zola Cain Rival 1 1 3 1 Azhanti (F/83)
Zola Cain has negatively life-changing event.
Maxine Stanway Ally 3 0 1 0 Kargol (F/72)
Maxine Stanway has life-changing event that creates new responsibilities.
Leonore Reid Contact 2 1 3 1 Kargol (F/61)
Leonore Reid has negatively life-changing event.
Eliza Kinghead Ally 4 0 1 0 Kargol (F/37)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 19 Attacked by enemies and injured.
1 19 Nearly killed. Fully recovered. Owe 17,500 for medical bills.
1 19 Gain Enemy if Norris Walker don't already have one.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 25 Drafted into Merchant Marine
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 30 Make an unexpected connection outside Norris Walker's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 33 A series of bad deals and decisions force Norris Walker into bankruptcy. Norris Walker salvages what Norris Walker can.
5 33 Became a Scout (Surveyor).
5 37 Norris Walker discover a world, item or information of worth to the Imperium.
5 37 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 37 Voluntarily left Surveyor
6 37 Failed to qualify for Law Enforcement (Agent).
6 37 Switched to Drifter (Wanderer).
6 38 Suffer from a life-threatening illness.
7 38 Failed to qualify for Field Researcher (Scholar).
7 38 Submitted to the draft.
7 38 Became a Marine (Ground Assault) with the new title Marine.
7 40 Injured. Fully recovered. Owe 1,250 for medical bills.
8 40 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 43 Norris Walker aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
9 44 Aging Crisis. Owe 30,000 for medical bills.
9 44 Retired at age 44.
9 44 Continued as Believer (Missionary/Humanitarian).
9 45 Norris Walker come into conflict with a splinter group Norris Walker's own religion which maintains Norris Walker's version is the wrong one. Gain 3 Rivals.
10 45 Retired.
10 46 A new romantic starts. Gain an Ally.
11 49 Aging Crisis. Owe 50,000 for medical bills.
11 50 Nearly killed. Owe 35,000 for medical bills.
12 53 Aging Crisis. Owe 50,000 for medical bills.
12 57 Gained a contact.
13 57 Aging Crisis. Owe 30,000 for medical bills.
13 61 Betrayal. Convert an Ally into a Rival or Enemy.
14 61 Aging Crisis. Owe 50,000 for medical bills.
14 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 65 Aging Crisis. Owe 50,000 for medical bills.
15 67 Betrayal. Convert an Ally into a Rival or Enemy.
16 69 Aging Crisis. Owe 60,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙