Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Gain Enemy if Oran Burke don't already have one. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Scout (Courier). |
7 |
41 |
Spend several years jumping from world to world in Oran Burke's scout ship. |
8 |
44 |
Continued as Scout (Courier). |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
45 |
Switched to Drifter (Scavenger). |
9 |
46 |
Oran Burke do not know what happened to Oran Burke. There is a gap in Oran Burke's memory. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Good fortune. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |