Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Orval Brook's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A good deal ensures Orval Brook is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
30 |
Became a Scholar (Scientist). |
4 |
33 |
Refused to perform research that goes against Orval Brook's conscience. |
5 |
34 |
Voluntarily left Scientist |
5 |
34 |
Became a Citizen (Colonist). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Failed to qualify for Broker (Merchant). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
39 |
Attacked by enemies that Orval Brook easily defeat. |
6 |
39 |
Gain Enemy if Orval Brook don't already have one. |
7 |
40 |
Continued as Drifter (Wanderer). |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
45 |
Orval Brook do not know what happened to Orval Brook. There is a gap in Orval Brook's memory. |
9 |
45 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
47 |
Betrayed by a friend. One of Orval Brook's Contacts or Allies betrays Orval Brook, ending Orval Brook's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
47 |
Switched to Merchant (Free Trader). |
10 |
48 |
Lost eye or limb. Owe 1,250 for medical bills. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
49 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |