Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Gain a contact. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Failed to qualify for Scientist (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Explorer). |
3 |
25 |
Psychologically damaged by Ossie Fullmore's time in the scouts. |
4 |
25 |
Failed to qualify for Broker (Merchant). |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
28 |
Ossie Fullmore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Failed to qualify for Corporate (Citizen). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
29 |
Became a Citizen (Worker). |
6 |
33 |
Ossie Fullmore learn something Ossie Fullmore should not have – a corporate secret, a political scandal – which Ossie Fullmore can profit from illegally. |
6 |
33 |
Promoted to Citizen (Worker) rank 1. |
7 |
33 |
Continued as Citizen (Worker). |
7 |
37 |
Ossie Fullmore's business expands, Ossie Fullmore's corporation grows, or the colony thrives. |
8 |
37 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
37 |
Retired at age 37. |
8 |
37 |
Continued as Citizen (Worker). |
8 |
41 |
Ossie Fullmore rise to a position of power in Ossie Fullmore's colony or corporation. |
8 |
41 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
41 |
Continued as Citizen (Worker). |
9 |
42 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
10 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
42 |
Retired. |
10 |
46 |
A new romantic starts. Gain an Ally. |
11 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
A new romantic starts. Gain an Ally. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Moved to a new world. |
14 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Good fortune. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
16 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |