Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Rogue (Enforcer). |
2 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Became a Merchant (Broker). |
3 |
34 |
Given advanced training in a specialist field |
4 |
34 |
Continued as Merchant (Broker). |
4 |
38 |
A good deal ensures Percival Silva is living the high life for a few years. |
4 |
38 |
Promoted to Merchant (Broker) rank 1. |
5 |
38 |
Continued as Merchant (Broker). |
5 |
40 |
Given advanced training in a specialist field |
6 |
42 |
Continued as Merchant (Broker). |
6 |
43 |
Make an unexpected connection outside Percival Silva's normal circles. Gain a Contact. |
6 |
46 |
Forced to muster out. |
7 |
46 |
Became a Scout (Explorer). |
7 |
50 |
Percival Silva's ship is damaged, and Percival Silva have to hitch-hike Percival Silva's way back across the stars to the nearest scout base. |
7 |
50 |
Gain 1 Contacts. Gain 1 Enemies. |
8 |
50 |
Switched to Rogue (Pirate) with the new title Lackey and previous rank. |
8 |
53 |
A crime lord considers Percival Silva his protégé. |
8 |
54 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
9 |
54 |
Continued as Rogue (Pirate). |
9 |
58 |
Crime pays off. Gain victim as Enemy. |
9 |
58 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
10 |
58 |
Continued as Rogue (Pirate). |
10 |
62 |
Involved in a gambling ring. |
11 |
62 |
Continued as Rogue (Pirate). |
11 |
66 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |