Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
19 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Army Support (Army). |
8 |
46 |
Became a Drifter (Barbarian). |
8 |
48 |
Spend time with an alien race. Gain a contact. |
9 |
50 |
Voluntarily left Barbarian |
9 |
50 |
Failed to qualify for Journalist (Entertainer). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Returned to Merchant (Merchant Marine). |
9 |
53 |
Make an unexpected connection outside Ramon Dickman's normal circles. Gain a Contact. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 7. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Citizen (Worker). |
10 |
58 |
A revolution, attack or other unusual event throws Ramon Dickman's life into chaos, forcing Ramon Dickman to leave the planet. |
11 |
58 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
58 |
Switched to Drifter (Scavenger). |
11 |
61 |
Attacked by enemies and injured. |
11 |
61 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
61 |
Gain Enemy if Ramon Dickman don't already have one. |
11 |
62 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
62 |
Continued as Drifter (Scavenger). |
12 |
63 |
Betrayed by a friend. One of Ramon Dickman's Contacts or Allies betrays Ramon Dickman, ending Ramon Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
63 |
Tested for psionic powers |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
65 |
Ramon Dickman come into conflict with a splinter group Ramon Dickman's own religion which maintains Ramon Dickman's version is the wrong one. Gain 1 Rivals. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Retired. |
14 |
69 |
Good fortune. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |