Retired Team Leader Rolla Miller  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 69 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 5 (-1)111745
Unhelpful
 
Skills
Admin 0
Art (Presentation/Write) 1
Athletics 0
Carouse 2
Deception 1
Drive 0
Electronics (Sensors) 1
Flyer (Wing) 1
Jack-of-All-Trades 4
Leadership 1
Mechanic 0
Persuade 1
Profession (Worker/Religion) 1
Recon 0
Stealth 2
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 13
Drifter Barbarian 02
Entertainer Artist 12
Rogue Thief 01
Scout Surveyor Scout13
Believer Missionary/Humanitarian Team Leader23
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Gregory Vasquez Contact 1 1 1 1 Luriani (M/47)
Debbie Desmond Contact 1 1 1 1 Suerrat (F/54)
Maynard Cropper Contact 0 1 1 1 Humaniti (M/28)
Grover Finnerty Contact 1 1 3 2 Vlazhdumecta (M/30)
Gashalar Kuii Enemy 0 3 0 4 Vilani, Imperium (M/75)
Dessie Edward Rival 0 1 2 4 Cassilldan (F/24)
Gerald Fields Rival 2 2 0 2 Suerrat (M/47)
Ambrose Griffin Rival 1 2 4 1 Libert (M/31)
 
Term Age History
1 18 Failed to qualify for Colonist (Citizen).
1 18 Became a Drifter (Wanderer).
1 20 Attacked by enemies that Rolla Miller easily defeat.
1 20 Gain Enemy if Rolla Miller don't already have one.
2 22 Continued as Drifter (Wanderer).
2 24 Find valuable salvage.
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Continued as Drifter (Wanderer).
3 28 Good fortune
3 30 Forced to muster out.
4 30 Failed to qualify for Thief (Rogue).
4 30 Switched to Drifter (Barbarian).
4 34 Severely injured. Fully recovered. Owe 5,000 for medical bills.
5 34 Became a Entertainer (Artist).
5 35 Moved to a new world.
5 38 Promoted to Entertainer (Artist) rank 1.
6 38 Continued as Entertainer (Artist).
6 39 Scarred. Fully recovered. Owe 2,500 for medical bills.
7 39 Became a Rogue (Thief).
7 40 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 40 Failed to qualify for Broker (Merchant).
8 40 Returned to Drifter (Barbarian).
8 43 Rolla Miller do not know what happened to Rolla Miller. There is a gap in Rolla Miller's memory.
9 43 Failed to qualify for Free Trader (Merchant).
9 43 Submitted to the draft.
9 43 Became a Scout (Surveyor).
9 44 Spend several years jumping from world to world in Rolla Miller's scout ship.
9 47 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
10 47 Continued as Scout (Surveyor).
10 50 Rolla Miller's ship is damaged, and Rolla Miller have to hitch-hike Rolla Miller's way back across the stars to the nearest scout base.
10 50 Gain 4 Contacts. Gain 1 Enemies.
11 51 Aging Crisis. Owe 10,000 for medical bills.
11 51 Retired at age 51.
11 51 Continued as Scout (Surveyor).
11 54 Rolla Miller have no idea what happened to Rolla Miller – they found Rolla Miller's ship drifting on the fringes of friendly space.
12 54 Aging Crisis. Owe 20,000 for medical bills.
12 54 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 57 Rolla Miller faith enjoys an explosion of popularity largely thanks to Rolla Miller's efforts.
12 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 58 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 58 Aging Crisis. Owe 60,000 for medical bills.
13 58 Continued as Believer (Missionary/Humanitarian).
13 62 Rolla Miller retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 62 Continued as Believer (Missionary/Humanitarian).
14 64 Rolla Miller come into conflict with a splinter group Rolla Miller's own religion which maintains Rolla Miller's version is the wrong one. Gain 1 Rivals.
15 64 Aging Crisis. Owe 30,000 for medical bills.
15 64 Retired.
15 65 Good fortune.
16 68 Aging Crisis. Owe 50,000 for medical bills.
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