Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Rush Frazier's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Imperial trade restrictions force Rush Frazier out of business. |
4 |
28 |
Became a Rogue (Enforcer). |
4 |
31 |
A job goes wrong, forcing Rush Frazier to flee off-planet. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
Gained a contact. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
37 |
Rush Frazier is chosen to represent Rush Frazier's faith in a vid show or other highly public forum. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
Rush Frazier is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Courier (Scout). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Army (Infantry) with the new title Private. |
8 |
47 |
Assigned to a planet with a hostile or wild environment. |
8 |
47 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
8 |
47 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
9 |
47 |
Continued as Army (Infantry). |
9 |
49 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
9 |
49 |
Gain rebels as Enemy |
10 |
49 |
Failed to qualify for Merchant Academy. |
10 |
49 |
Became a Drifter (Scavenger). |
10 |
51 |
Nearly killed. Owe 10,000 for medical bills. |
11 |
51 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
51 |
Continued as Drifter (Scavenger). |
11 |
54 |
Betrayed by a friend. One of Rush Frazier's Contacts or Allies betrays Rush Frazier, ending Rush Frazier's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
57 |
Encounter a Psionic institute. |
12 |
57 |
Tested for psionic powers |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |