Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
Same Wareham retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Same Wareham come into conflict with a splinter group Same Wareham's own religion which maintains Same Wareham's version is the wrong one. Gain 2 Rivals. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Scout (Explorer). |
5 |
35 |
Serve as the courier for an important message from the Imperium. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
39 |
Good fortune |
6 |
40 |
Promoted to Scout (Explorer) rank 2. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
41 |
Same Wareham have no idea what happened to Same Wareham – they found Same Wareham's ship drifting on the fringes of friendly space. |
8 |
41 |
Returned to Believer (Missionary/Humanitarian). |
8 |
42 |
Birth or Death involving a family member or close friend. |
8 |
45 |
Forced to continue current assignment. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Same Wareham refused an offer of inducements to betray Same Wareham's faith. Gain 3 enemies. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Make an unexpected connection outside Same Wareham's normal circles. Gain a Contact. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Same Wareham's business or ship thrives. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Bankrupted by a rival. Gain the other trader as a Rival. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
14 |
68 |
Same Wareham refuse to secretly provide religious rites for a dying leader or noble, because they do not share Same Wareham's faith. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |