Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Refuse to abuse Sammie Dean's position for profit. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Sammie Dean is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Rogue (Thief). |
3 |
28 |
A police detective or rival criminal forces Sammie Dean to flee and vows to hunt Sammie Dean down. Gain an Enemy. |
4 |
28 |
Failed to qualify for Broker (Merchant). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Voluntarily left Merchant Marine |
7 |
40 |
Became a Agent (Intelligence). |
7 |
42 |
Go undercover to investigate an enemy. |
7 |
42 |
A police detective or rival criminal forces Sammie Dean to flee and vows to hunt Sammie Dean down. Gain an Enemy. |
7 |
44 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
44 |
Continued as Agent (Intelligence). |
8 |
45 |
Hard times caused by a lack of interstellar trade costs Sammie Dean's job. |
9 |
45 |
Became a Citizen (Worker). |
9 |
47 |
Spent time maintaining and using heavy vehicles. |
9 |
49 |
Promoted to Citizen (Worker) rank 1. |
10 |
49 |
Voluntarily left Worker |
10 |
49 |
Became a Drifter (Barbarian). |
10 |
52 |
Find valuable salvage. |
10 |
53 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
53 |
Continued as Drifter (Barbarian). |
11 |
56 |
Suffer from a life-threatening illness. |
12 |
56 |
Failed to qualify for Merchant Academy. |
12 |
56 |
Switched to Drifter (Wanderer). |
12 |
60 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
64 |
Sammie Dean come into conflict with a splinter group Sammie Dean's own religion which maintains Sammie Dean's version is the wrong one. Gain 3 Rivals. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Retired. |
14 |
65 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |