Retired 4th Officer Sammie Dean  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 69 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 3 (-1)111993
Level, Horrible
 
Skills
Admin 0
Animals 0
Athletics 0
Broker 0
Carouse 1
Deception 1
Drive 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Flyer 0
Gambler 1
Gun Combat 0
Gunner 0
Mechanic 2
Melee (Blade) 1
Pilot 0
Recon 3
Science (Life Sciences/Genetics) 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand12
Rogue Thief 01
Merchant Merchant Marine 4th Officer23
Agent Intelligence Agent12
Citizen Worker 11
Drifter Barbarian 12
Drifter Wanderer 01
Believer Holy Warrior Hopeful01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Mollie Alardice Rival 1 5 3 3 Solomani, Imperium (F/97)
Very bad falling out.
Leanna Gomez Enemy 0 2 1 4 Dynchia, Imperium (F/20)
Oran Macks Ally 1 0 1 3 Libert (M/48)
Mabelle McGhee Enemy 0 2 3 0 Hanen (F/9)
Caleb Cooper Enemy 0 1 1 3 Libert (M/70)
Sylvia Grain Enemy 0 2 0 3 Libert (F/15)
Sylvia Grain loses some of their power base.
Adelle Janson Rival 1 2 2 3 Libert (F/57)
Mary Greerson Rival 0 1 4 3 Libert (F/65)
Isidore Holland Rival 1 1 1 0 Irhadre (M/23)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Refuse to abuse Sammie Dean's position for profit.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 24 Sammie Dean is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3 24 Became a Rogue (Thief).
3 28 A police detective or rival criminal forces Sammie Dean to flee and vows to hunt Sammie Dean down. Gain an Enemy.
4 28 Failed to qualify for Broker (Merchant).
4 28 Submitted to the draft.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 31 Befriend a useful ally in one sphere. Gain an Ally.
5 32 Continued as Merchant (Merchant Marine).
5 36 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
5 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 36 Continued as Merchant (Merchant Marine).
6 40 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 40 Voluntarily left Merchant Marine
7 40 Became a Agent (Intelligence).
7 42 Go undercover to investigate an enemy.
7 42 A police detective or rival criminal forces Sammie Dean to flee and vows to hunt Sammie Dean down. Gain an Enemy.
7 44 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
8 44 Continued as Agent (Intelligence).
8 45 Hard times caused by a lack of interstellar trade costs Sammie Dean's job.
9 45 Became a Citizen (Worker).
9 47 Spent time maintaining and using heavy vehicles.
9 49 Promoted to Citizen (Worker) rank 1.
10 49 Voluntarily left Worker
10 49 Became a Drifter (Barbarian).
10 52 Find valuable salvage.
10 53 Promoted to Drifter (Barbarian) rank 1.
11 53 Continued as Drifter (Barbarian).
11 56 Suffer from a life-threatening illness.
12 56 Failed to qualify for Merchant Academy.
12 56 Switched to Drifter (Wanderer).
12 60 Lightly injured, no permanent damage. Fully recovered.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 60 Retired at age 60.
13 60 Became a Believer (Holy Warrior) with the new title Hopeful.
13 64 Sammie Dean come into conflict with a splinter group Sammie Dean's own religion which maintains Sammie Dean's version is the wrong one. Gain 3 Rivals.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 64 Retired.
14 65 Moved to a new world.
15 68 Aging Crisis. Owe 20,000 for medical bills.
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