Retired 4th Officer Seymour Taylor  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 69 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 10 (1)11135A
Athletic build
 
Skills
Admin 0
Athletics 0
Broker 1
Carouse 0
Deception 0
Electronics 0
Engineer (J-drive) 1
Gun Combat (Energy) 1
Gunner 0
Mechanic 1
Medic 0
Melee 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 2
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Drifter Barbarian 02
Army Cavalry Private01
Merchant Merchant Marine 4th Officer24
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Evelina Chambers Enemy 0 2 0 1 Ayansh'i (F/25)
Evelina Chambers is missing under suspicious circumstances.
Mat Pierce Contact 1 0 1 3 Ayansh'i (M/56)
Bill Owens Enemy 0 4 2 1 Ayansh'i (M/38)
Bill Owens’s relationships have begun to affect the character.
Wellington Godkim Contact 0 2 0 0 Ayansh'i (M/12)
Relationship soured.
Roe Murray Rival 1 2 1 3 Irhadre (M/37)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 During a battle, defeat or victory depends on Seymour Taylor's actions. The ship suffers severe damage and Seymour Taylor is blamed for the disaster. Seymour Taylor is court - martialled and discharged.
2 22 Failed to qualify for Performer (Entertainer).
2 22 Became a Drifter (Barbarian).
2 25 Seymour Taylor run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 25 Failed to qualify for Enforcer (Rogue).
3 25 Submitted to the draft.
3 25 Became a Army (Cavalry) with the new title Private.
3 29 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3 29 Gain rebels as Enemy
4 29 Returned to Drifter (Barbarian).
4 32 Suffer from a life-threatening illness.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 35 Embroiled in legal trouble.
6 36 Continued as Merchant (Merchant Marine).
6 40 Make an unexpected connection outside Seymour Taylor's normal circles. Gain a Contact.
6 40 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 40 Continued as Merchant (Merchant Marine).
7 41 Gained a contact.
7 44 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 44 Continued as Merchant (Merchant Marine).
8 47 Seymour Taylor's ship or starport is destroyed by criminals. Gain them as an Enemy.
9 47 Switched to Drifter (Wanderer).
9 49 Attacked by enemies that Seymour Taylor easily defeat.
9 49 Gain Enemy if Seymour Taylor don't already have one.
10 51 Voluntarily left Wanderer
10 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 55 Opponents of Seymour Taylor's belief system ambush Seymour Taylor.
10 55 Severely injured. Fully recovered. Owe 15,000 for medical bills.
11 55 Aging Crisis. Owe 20,000 for medical bills.
11 55 Retired at age 55.
11 55 Retired.
11 56 Gained a contact.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 63 Moved to a new world.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 66 Accused of a crime.
14 67 Aging Crisis. Owe 20,000 for medical bills.
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