Retired Project Worker Sherman Andrews  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 69 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 4 (-1)111A54
Unsuspecting, Gruesome, No Purpose
 
Skills
Art (Creative) 0
Astrogation 1
Carouse 0
Deception 0
Diplomat 1
Drive 0
Jack-of-All-Trades 2
Melee (Unarmed) 1
Persuade 0
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Science (Life Sciences) 0
Seafarer 0
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 01
Citizen Colonist 01
Drifter Scavenger 02
Scout Courier 03
Drifter Barbarian 02
Believer Missionary/Humanitarian Project Worker13
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Emery Allen Enemy 0 3 1 3 Ziadd (M/26)
Emery Allen is a member of an organisation which holds a generally opposite view of the Traveller.
Jeannette Suchet Rival 1 1 4 0 Cassilldan (F/22)
Jeannette Suchet is a member of an organisation which holds a generally opposite view of the Traveller.
Amanda Martinez Rival 1 1 1 2 Yilean (F/42)
Dayton Bennett Ally 3 0 2 0 Ziadd (M/67)
Vernie Mendoza Contact 0 2 0 1 Tezcat (M/46)
 
Term Age History
1 18 Became a Entertainer (Artist).
1 21 An investigation, tour, project or expedition goes wrong, stranding Sherman Andrews far from home.
2 21 Became a Citizen (Colonist).
2 24 A revolution, attack or other unusual event throws Sherman Andrews's life into chaos, forcing Sherman Andrews to leave the planet.
3 24 Became a Drifter (Scavenger).
3 25 Suffer from a life-threatening illness.
4 25 Failed to qualify for Engineer/Gunner (Navy).
4 25 Submitted to the draft.
4 25 Became a Scout (Courier).
4 27 Sherman Andrews's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sherman Andrews fail to help. Gain an Enemy.
4 27 Sherman Andrews inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 29 Continued as Scout (Courier).
5 31 Sherman Andrews inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6 33 Continued as Scout (Courier).
6 34 Severely injured. Fully recovered. Owe 2,500 for medical bills.
7 34 Switched to Drifter (Barbarian).
7 37 A new romantic starts. Gain an Ally.
8 38 Continued as Drifter (Barbarian).
8 39 Betrayed by a friend. One of Sherman Andrews's Contacts or Allies betrays Sherman Andrews, ending Sherman Andrews's career. That Contact or Ally becomes a Rival or Enemy.
9 39 Failed to qualify for Broker (Merchant).
9 39 Returned to Drifter (Scavenger).
9 43 Betrayed by a friend. One of Sherman Andrews's Contacts or Allies betrays Sherman Andrews, ending Sherman Andrews's career. That Contact or Ally becomes a Rival or Enemy.
10 43 Aging Crisis. Owe 10,000 for medical bills.
10 43 Retired at age 43.
10 43 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 44 Sherman Andrews is sent to a new community or parish to preach The Word among the poor.
11 47 Aging Crisis. Owe 20,000 for medical bills.
11 47 Continued as Believer (Missionary/Humanitarian).
11 48 Someone more charismatic but less devout than Sherman Andrews has become Sherman Andrews's superior.
11 51 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 51 Aging Crisis. Owe 50,000 for medical bills.
12 51 Continued as Believer (Missionary/Humanitarian).
12 53 Gained a contact.
12 55 Forced to muster out.
13 55 Aging Crisis. Owe 30,000 for medical bills.
13 55 Retired.
13 57 Gained a contact.
14 59 Aging Crisis. Owe 30,000 for medical bills.
14 63 Moved to a new world.
15 63 Aging Crisis. Owe 50,000 for medical bills.
15 64 Find an Alien Artifact.
16 67 Aging Crisis. Owe 50,000 for medical bills.
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