Retired 1st Officer Tillman McNab  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Iltharan 69 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 8 (0)2 (-2)111758
Maudlin, Startled, Driven
 
Skills
Athletics (Dexterity) 1
Broker 0
Carouse 4
Drive (Track) 2
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Flyer (Grav) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Mechanic 2
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Hostile Environment/High-G) 1
Steward 0
Streetwise 0
Telepathy 0
Teleportation 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 1st Officer57
Entertainer Journalist Staff Writer22
Psion Psi-Warrrior Psi-Soldier01
Citizen Worker 04
 
Name Type Affinity Enmity Power Influence Species
Isiah Scott Ally 1 0 1 2 Iltharan (M/85)
Dwayne Nicol Contact 2 2 4 0 Dolphin, Imperium (M/35)
Rudolph Crawford Enemy 0 3 4 0 Humaniti (M/72)
Elmore Jack Ally 2 0 5 0 Urunishani (M/70)
Elmore Jack is found or reported dead.
Tim Pinkerton Enemy 0 2 5 5 Vanejenese (M/67)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 25 Befriend a useful ally in one sphere. Gain an Ally.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 27 A good deal ensures Tillman McNab is living the high life for a few years.
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 34 Make an unexpected connection outside Tillman McNab's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 35 Given advanced training in a specialist field
5 38 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
6 38 Continued as Merchant (Merchant Marine).
6 41 A sudden war destroys Tillman McNab's trade routes and contacts, forcing Tillman McNab to flee that region of space.
6 41 Gain rebels as Enemy
7 41 Became a Entertainer (Journalist).
7 44 Gain a patron in the arts. Gain an Ally
7 45 Forced to continue current assignment.
7 45 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
8 45 Continued as Entertainer (Journalist).
8 49 Encounter a Psionic institute.
8 49 Tested for psionic powers
8 49 Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer.
9 49 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
9 50 Refused to use Tillman McNab's psionic powers in an unethical fashion.
10 50 Failed to qualify for Merchant Academy.
10 50 Submitted to the draft.
10 50 Returned to Merchant (Merchant Marine).
10 52 A sudden war destroys Tillman McNab's trade routes and contacts, forcing Tillman McNab to flee that region of space.
10 52 Gain rebels as Enemy
11 52 Became a Citizen (Worker).
11 54 Tillman McNab gain experience in a technical field as a computer operator or surveyor.
12 56 Continued as Citizen (Worker).
12 58 Advanced training in a specialist field.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 60 Retired at age 60.
13 60 Continued as Citizen (Worker).
13 64 Tillman McNab gain experience in a technical field as a computer operator or surveyor.
14 64 Aging Crisis. Owe 60,000 for medical bills.
14 64 Continued as Citizen (Worker).
14 68 Tillman McNab's business expands, Tillman McNab's corporation grows, or the colony thrives.
14 68 Forced to muster out.
15 68 Aging Crisis. Owe 60,000 for medical bills.
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