Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A good deal ensures Tillman McNab is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Make an unexpected connection outside Tillman McNab's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A sudden war destroys Tillman McNab's trade routes and contacts, forcing Tillman McNab to flee that region of space. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Became a Entertainer (Journalist). |
7 |
44 |
Gain a patron in the arts. Gain an Ally |
7 |
45 |
Forced to continue current assignment. |
7 |
45 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
8 |
45 |
Continued as Entertainer (Journalist). |
8 |
49 |
Encounter a Psionic institute. |
8 |
49 |
Tested for psionic powers |
8 |
49 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
9 |
49 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
9 |
50 |
Refused to use Tillman McNab's psionic powers in an unethical fashion. |
10 |
50 |
Failed to qualify for Merchant Academy. |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Returned to Merchant (Merchant Marine). |
10 |
52 |
A sudden war destroys Tillman McNab's trade routes and contacts, forcing Tillman McNab to flee that region of space. |
10 |
52 |
Gain rebels as Enemy |
11 |
52 |
Became a Citizen (Worker). |
11 |
54 |
Tillman McNab gain experience in a technical field as a computer operator or surveyor. |
12 |
56 |
Continued as Citizen (Worker). |
12 |
58 |
Advanced training in a specialist field. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Citizen (Worker). |
13 |
64 |
Tillman McNab gain experience in a technical field as a computer operator or surveyor. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Continued as Citizen (Worker). |
14 |
68 |
Tillman McNab's business expands, Tillman McNab's corporation grows, or the colony thrives. |
14 |
68 |
Forced to muster out. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |