Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Rogue (Enforcer). |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
3 |
29 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
29 |
Continued as Rogue (Enforcer). |
4 |
31 |
Betrayed by a friend. One of Travis Suthmeer's Contacts or Allies betrays Travis Suthmeer, ending Travis Suthmeer's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Citizen (Corporate). |
5 |
32 |
A revolution, attack or other unusual event throws Travis Suthmeer's life into chaos, forcing Travis Suthmeer to leave the planet. |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
36 |
Travis Suthmeer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Failed to qualify for Worker (Citizen). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
7 |
37 |
Rewarded for a successful mission. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
43 |
An investigation takes on a dangerous turn. |
9 |
44 |
Continued as Agent (Law Enforcement). |
9 |
47 |
An investigation takes on a dangerous turn. |
9 |
48 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Agent (Law Enforcement). |
10 |
49 |
Advanced training in a specialist field. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |