Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Citizen (Worker). |
2 |
23 |
Walker Bailey rise to a position of power in Walker Bailey's colony or corporation. |
2 |
24 |
Promoted to Citizen (Worker) rank 1. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
30 |
Walker Bailey is rewarded for Walker Bailey's diligence or cunning. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
35 |
Political upheaval strikes Walker Bailey's homeworld, and Walker Bailey is caught up in the revolution. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Entertainer (Artist). |
6 |
38 |
Refused to criticise a questionable political leader on Walker Bailey's homeworld. |
7 |
40 |
Continued as Entertainer (Artist). |
7 |
44 |
Walker Bailey is forced out because of censorship or controversy. What truth did Walker Bailey get too close to? |
8 |
44 |
Became a Merchant (Free Trader). |
8 |
47 |
Walker Bailey's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
47 |
Returned to Drifter (Wanderer). |
9 |
51 |
Offered job by a patron. Now owe him a favor. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Find Ancient Technology. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Moved to a new world. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |