Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
27 |
Continued as Believer (Holy Warrior). |
4 |
29 |
Walker Hill have been following false teachings! |
5 |
29 |
Became a Scout (Courier). |
5 |
32 |
A new romantic starts. Gain an Ally. |
6 |
33 |
Continued as Scout (Courier). |
6 |
37 |
Walker Hill spend a great deal of time on the fringes of Charted Space. |
6 |
37 |
Walker Hill's ship is damaged, and Walker Hill have to hitch-hike Walker Hill's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 3 Contacts. Gain 1 Enemies. |
7 |
37 |
Continued as Scout (Courier). |
7 |
39 |
Walker Hill spend a great deal of time on the fringes of Charted Space. |
7 |
39 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
41 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Explorer (Scout). |
8 |
41 |
Continued as Scout (Courier). |
8 |
44 |
When dealing with an alien race, Walker Hill have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
45 |
Forced to muster out. |
9 |
45 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
Walker Hill accepted an offer of inducements to betray Walker Hill's faith. Gain 470,000 in cash. |
10 |
49 |
Became a Drifter (Scavenger). |
10 |
52 |
Betrayed by a friend. One of Walker Hill's Contacts or Allies betrays Walker Hill, ending Walker Hill's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Failed to qualify for Merchant Academy. |
11 |
52 |
Switched to Drifter (Barbarian). |
11 |
56 |
Find valuable salvage. |
11 |
56 |
Forced to continue current assignment. |
11 |
56 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Drifter (Barbarian). |
12 |
60 |
Walker Hill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Retired. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |