Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Weer Peke's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Imperial trade restrictions force Weer Peke out of business. |
4 |
28 |
Became a Scout (Courier). |
4 |
31 |
When dealing with an alien race, Weer Peke botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Became a Citizen (Corporate). |
6 |
35 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
35 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Retired. |
7 |
38 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Gained a contact. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Good fortune. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Victim of a crime. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Good fortune. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |