Retired Manager Young Peck  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 69 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 7 (0)111477
Does what is convenient, Irresponsible
 
Skills
Admin 2
Advocate 0
Animals 0
Broker 0
Diplomat 0
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Computers) 1
Electronics (Remote Ops) 2
Flyer 0
Gambler 2
Jack-of-All-Trades 2
Leadership 0
Medic 1
Science (Space Sciences/Astronomy) 1
Seafarer 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager34
Drifter Barbarian 01
Merchant Merchant Marine Crewman04
Believer Missionary/Humanitarian Junior Project Worker-13
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Waba-pa E Contact 2 1 2 0 Bwap (M/40)
Waba-pa E is diminished in both power and influence.
Priscilla Jacobs Enemy 0 2 1 6 Dynchia (F/81)
Lucian Mason Rival 1 3 1 6 Dynchia (M/23)
Benjamine Alardice Rival 1 2 5 0 Dynchia (M/12)
Lulu Lamb Rival 1 1 1 2 Dynchia (F/52)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 21 Young Peck's business expands, Young Peck's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 24 Young Peck learn something Young Peck should not have – a corporate secret, a political scandal – which Young Peck can profit from illegally.
2 24 Gain a criminal contact.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Continued as Citizen (Corporate).
3 27 Young Peck gain experience in a technical field as a computer operator or surveyor.
3 30 Promoted to Citizen (Corporate) rank 3.
4 30 Continued as Citizen (Corporate).
4 33 Victim of a crime
4 34 Forced to muster out.
5 34 Failed to qualify for Intelligence (Agent).
5 34 Became a Drifter (Barbarian).
5 35 Suffer from a life-threatening illness.
6 35 Failed to qualify for Field Researcher (Scholar).
6 35 Submitted to the draft.
6 35 Became a Merchant (Merchant Marine) with the new title Crewman.
7 39 Continued as Merchant (Merchant Marine).
8 43 Continued as Merchant (Merchant Marine).
8 46 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9 47 Aging Crisis. Owe 20,000 for medical bills.
9 47 Retired at age 47.
9 47 Continued as Merchant (Merchant Marine).
9 48 Risk Young Peck's fortune on a possibility lucrative deal and win.
9 51 Forced to muster out.
10 51 Aging Crisis. Owe 30,000 for medical bills.
10 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 54 Young Peck retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Continued as Believer (Missionary/Humanitarian).
11 59 Young Peck is caught in the periphery of a scandal.
11 59 Demoted to Believer (Missionary/Humanitarian) rank -1.
12 59 Aging Crisis. Owe 60,000 for medical bills.
12 59 Continued as Believer (Missionary/Humanitarian).
12 61 Young Peck come into conflict with a splinter group Young Peck's own religion which maintains Young Peck's version is the wrong one. Gain 3 Rivals.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 61 Retired.
13 62 Good fortune.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 69 Birth or Death involving a family member or close friend.
15 69 Aging Crisis. Owe 50,000 for medical bills.
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