Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A good deal ensures Abner Jacobs is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Smuggle illegal items onto a planet. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
A good deal ensures Abner Jacobs is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Imperial trade restrictions force Abner Jacobs out of business. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Merchant (Broker) rank 4. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
46 |
Smuggle illegal items onto a planet. |
7 |
46 |
Promoted to Merchant (Broker) rank 5. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
47 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Became a Scout (Explorer). |
9 |
49 |
Abner Jacobs spend a great deal of time on the fringes of Charted Space. |
9 |
49 |
Nearly killed. Owe 12,500 for medical bills. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Scout (Explorer). |
10 |
52 |
Spend several years jumping from world to world in Abner Jacobs's scout ship. |
10 |
55 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Continued as Scout (Explorer). |
11 |
58 |
Abner Jacobs's scout ship is one of the first on the scene to rescue the survivors of a disaster but Abner Jacobs fail to help. Gain an Enemy. |
11 |
58 |
Abner Jacobs's ship is damaged, and Abner Jacobs have to hitch-hike Abner Jacobs's way back across the stars to the nearest scout base. |
11 |
58 |
Gain 4 Contacts. Gain 2 Enemies. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Continued as Scout (Explorer). |
12 |
62 |
Abner Jacobs's ship is damaged, and Abner Jacobs have to hitch-hike Abner Jacobs's way back across the stars to the nearest scout base. |
12 |
62 |
Gain 3 Contacts. Gain 3 Enemies. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
64 |
Abner Jacobs secretly provide religious rites for a dying leader or noble, although they do not share Abner Jacobs's faith. Gain an Ally in the family and a Rival who disagrees with Abner Jacobs's choice. |
13 |
66 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Continued as Believer (Holy Warrior). |
14 |
67 |
Opponents of Abner Jacobs's belief system ambush Abner Jacobs. |
14 |
67 |
Scarred. Owe 5,000 for medical bills. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |