Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Cavalry |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Addie Dixon's Contacts or Allies betrays Addie Dixon, ending Addie Dixon's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
29 |
Moved to a new world. |
3 |
29 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
29 |
Continued as Believer (Holy Warrior). |
4 |
31 |
Addie Dixon aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
33 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
6 |
33 |
Returned to Believer (Holy Warrior). |
6 |
34 |
Addie Dixon is sent to a new community or parish to preach The Word among the poor. |
6 |
37 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
7 |
37 |
Continued as Believer (Holy Warrior). |
7 |
39 |
Addie Dixon aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
39 |
Failed to qualify for Journalist (Entertainer). |
8 |
39 |
Returned to Drifter (Scavenger). |
8 |
40 |
Attacked by enemies that Addie Dixon easily defeat. |
8 |
40 |
Gain Enemy if Addie Dixon don't already have one. |
8 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
46 |
Attacked by enemies that Addie Dixon easily defeat. |
9 |
46 |
Gain Enemy if Addie Dixon don't already have one. |
9 |
47 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
47 |
Continued as Drifter (Scavenger). |
10 |
48 |
Attempted a risky adventure and was wildly successful. |
10 |
51 |
Promoted to Drifter (Scavenger) rank 3. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Drifter (Scavenger). |
11 |
55 |
Betrayed by a friend. One of Addie Dixon's Contacts or Allies betrays Addie Dixon, ending Addie Dixon's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
57 |
Addie Dixon aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Retired. |
13 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Victim of a crime. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |