Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Established a network of contacts. Gain 3 contacts. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Rewarded for a successful mission. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
37 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Navy (Flight) with previous rank. |
6 |
41 |
Andre Coghill join a gambling circle on board. |
6 |
42 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Returned to Navy (Engineer/Gunner). |
7 |
44 |
Andre Coghill foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 2. |
8 |
46 |
Voluntarily left Engineer/Gunner |
8 |
46 |
Became a Citizen (Colonist). |
8 |
48 |
Find Ancient Technology. |
8 |
50 |
Promoted to Citizen (Colonist) rank 1. |
9 |
50 |
Continued as Citizen (Colonist). |
9 |
54 |
Andre Coghill learn something Andre Coghill should not have – a corporate secret, a political scandal – which Andre Coghill can profit from illegally. |
9 |
54 |
Gain a criminal contact. |
9 |
54 |
Forced to continue current assignment. |
9 |
54 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
10 |
54 |
Continued as Citizen (Colonist). |
10 |
58 |
Andre Coghill befriend a superior in the corporation or the colony. |
10 |
58 |
Promoted to Citizen (Colonist) rank 3. |
11 |
58 |
Continued as Citizen (Colonist). |
11 |
60 |
Political upheaval strikes Andre Coghill's homeworld, and Andre Coghill is caught up in the revolution. |
11 |
62 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
12 |
62 |
Voluntarily left Colonist |
12 |
62 |
Failed to qualify for Explorer (Scout). |
12 |
62 |
Became a Drifter (Wanderer). |
12 |
66 |
Andre Coghill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
66 |
Became a Merchant (Broker). |
13 |
68 |
Make an unexpected connection outside Andre Coghill's normal circles. Gain a Contact. |
13 |
70 |
Promoted to Merchant (Broker) rank 1. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Retired at age 70. |