Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Andre Heriot's Contacts or Allies betrays Andre Heriot, ending Andre Heriot's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Broker (Merchant). |
2 |
21 |
Switched to Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Andre Heriot's Contacts or Allies betrays Andre Heriot, ending Andre Heriot's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Broker (Merchant). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Established a network of contacts. Gain 1 contacts. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
32 |
Failed to qualify for Field Researcher (Scholar). |
5 |
32 |
Returned to Drifter (Barbarian). |
5 |
35 |
Andre Heriot do not know what happened to Andre Heriot. There is a gap in Andre Heriot's memory. |
6 |
35 |
Became a Scout (Explorer). |
6 |
38 |
Perform an exemplary service for the scouts. |
6 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
43 |
Andre Heriot's scout ship is one of the first on the scene to rescue the survivors of a disaster but Andre Heriot fail to help. Gain an Enemy. |
7 |
43 |
Psychologically damaged by Andre Heriot's time in the scouts. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
47 |
Spend several years jumping from world to world in Andre Heriot's scout ship. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Continued as Scout (Explorer). |
9 |
51 |
Andre Heriot's ship is damaged, and Andre Heriot have to hitch-hike Andre Heriot's way back across the stars to the nearest scout base. |
9 |
51 |
Gain 4 Contacts. Gain 2 Enemies. |
10 |
51 |
Retired. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Injured. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Birth or Death involving a family member or close friend. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |