Retired Manager Anson Nevil  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 70 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 6 (0)111746
Calm
 
Skills
Admin 1
Advocate 1
Art (Performing) 0
Astrogation 0
Diplomat 2
Electronics (Computer) 1
Explosives 1
Flyer (Rotor) 1
Gambler 1
Gun Combat 0
Investigate 0
Mechanic 1
Melee (Grapple) 1
Melee (Unarmed) 1
Persuade 0
Pilot 0
Profession (Hostile Environment/Contaminent) 1
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout12
Citizen Corporate Manager34
Drifter Wanderer 01
Scholar Scientist 01
Believer Mainstream Believer Lay Person01
Prisoner Inmate 03
Prisoner Fixer 02
 
Name Type Affinity Enmity Power Influence Species
Diana Clark Rival 0 2 2 0 Iltharan (F/12)
Willard McPherson Enemy 0 3 2 4 Happrhani (M/59)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 When dealing with an alien race, Anson Nevil botch an opportunity to gather extra intelligence about them.
1 22 Anson Nevil inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 24 Anson Nevil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Anson Nevil fail to help. Gain an Enemy.
2 24 Psychologically damaged by Anson Nevil's time in the scouts.
2 26 Forced to muster out.
3 26 Became a Citizen (Corporate).
3 27 Anson Nevil's business expands, Anson Nevil's corporation grows, or the colony thrives.
3 30 Promoted to Citizen (Corporate) rank 1.
4 30 Continued as Citizen (Corporate).
4 34 Political upheaval strikes Anson Nevil's homeworld, and Anson Nevil is caught up in the revolution.
4 34 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
5 34 Continued as Citizen (Corporate).
5 37 Anson Nevil is rewarded for Anson Nevil's diligence or cunning.
5 38 Promoted to Citizen (Corporate) rank 3.
6 38 Continued as Citizen (Corporate).
6 41 Injured. Fully recovered. Owe 1,250 for medical bills.
7 41 Became a Drifter (Wanderer).
7 42 Anson Nevil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 42 Became a Scholar (Scientist).
8 43 Entangled in a bureaucratic or legal morass that distracts Anson Nevil from Anson Nevil's work.
9 46 Voluntarily left Scientist
9 46 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 50 Accused of a crime
10 50 Became a Prisoner (Inmate).
10 51 Scarred. Fully recovered. Owe 10,000 for medical bills.
11 54 Aging Crisis. Owe 20,000 for medical bills.
11 54 Retired at age 54.
11 54 Switched to Prisoner (Fixer) with previous rank.
11 57 Hire a new lawyer.
12 58 Aging Crisis. Owe 30,000 for medical bills.
12 58 Continued as Prisoner (Fixer).
12 59 Persecuted by a prison gang.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 62 Returned to Prisoner (Inmate).
13 63 Nearly killed. Owe 35,000 for medical bills.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 66 Continued as Prisoner (Inmate).
14 68 Persecuted by a prison gang.
15 70 Aging Crisis. Owe 10,000 for medical bills.
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