Retired Senior Crewman Archibald Day  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 70 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 2 (-2) 6 (0)111526
Boring, Hospitable, Introspective
 
Skills
Admin 1
Art (Creative) 0
Athletics 0
Broker 1
Diplomat 0
Drive (Walker) 1
Electronics 0
Jack-of-All-Trades 2
Mechanic 1
Melee (Unarmed) 2
Persuade 1
Pilot 0
Profession (Colonist) 0
Science (Physical Sciences) 0
Stealth 1
Steward 1
Streetwise 3
Survival 1
CareerAssignmentTitleRankTerms
Believer Holy Warrior Hopeful01
Navy Flight Crewman01
Drifter Barbarian 12
Merchant Free Trader 12
Merchant Merchant Marine Senior Crewman12
Drifter Wanderer 11
Prisoner Thug 04
Prisoner Fixer 01
Prisoner Inmate 01
 
Name Type Affinity Enmity Power Influence Species
Myron Rand Rival 1 3 1 5 Zaris (M/10)
Myron Rand gained power at the expense of a third party who now blames the character.
Mat Purcell Rival 1 1 1 1 Halka (M/78)
Hildegard Jennings Rival 1 1 5 1 Zaris (F/18)
Charity Sapping Enemy 0 3 1 0 Zaris (F/26)
Daniel Sweet Enemy 0 4 0 3 Urunishani (M/25)
Relationship becomes more intense.
Fay Donaldson Enemy 0 3 1 0 Darmine (M/50)
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 19 Archibald Day come into conflict with a splinter group Archibald Day's own religion which maintains Archibald Day's version is the wrong one. Gain 2 Rivals.
2 19 Failed to qualify for Courier (Scout).
2 19 Submitted to the draft.
2 19 Became a Navy (Flight) with the new title Crewman.
2 22 Scarred. Owe 1,250 for medical bills.
3 22 Became a Drifter (Barbarian).
3 23 Archibald Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 26 Promoted to Drifter (Barbarian) rank 1.
4 26 Voluntarily left Barbarian
4 26 Became a Merchant (Free Trader).
4 27 Risk Archibald Day's fortune on a possibility lucrative deal and win.
4 30 Promoted to Merchant (Free Trader) rank 1.
5 30 Continued as Merchant (Free Trader).
5 31 Archibald Day's ship or starport is destroyed by criminals. Gain them as an Enemy.
6 31 Returned to Drifter (Barbarian).
6 34 Suffer from a life-threatening illness.
7 34 Switched to Merchant (Merchant Marine).
7 35 Given advanced training in a specialist field
7 38 Forced to continue current assignment.
7 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 38 Continued as Merchant (Merchant Marine).
8 40 Archibald Day's ship or starport is destroyed by criminals. Gain them as an Enemy.
9 40 Switched to Drifter (Wanderer).
9 42 Attempted a risky adventure and was sent to prison.
9 44 Promoted to Drifter (Wanderer) rank 1.
10 44 Became a Prisoner (Thug).
10 46 Lightly injured, no permanent damage. Fully recovered.
11 48 Aging Crisis. Owe 60,000 for medical bills.
11 48 Retired at age 48.
11 48 Switched to Prisoner (Fixer) with previous rank.
11 51 Assigned to difficult or backbreaking labour.
12 52 Aging Crisis. Owe 30,000 for medical bills.
12 52 Returned to Prisoner (Thug).
12 56 Disgraced. Word of Archibald Day's criminal past reaches Archibald Day's homeworld.
13 56 Aging Crisis. Owe 40,000 for medical bills.
13 56 Continued as Prisoner (Thug).
13 58 Beaten by a prison gang.
13 58 Scarred. Fully recovered. Owe 10,000 for medical bills.
14 60 Aging Crisis. Owe 40,000 for medical bills.
14 60 Switched to Prisoner (Inmate) with previous rank.
14 63 Severely injured. Fully recovered. Owe 15,000 for medical bills.
15 64 Aging Crisis. Owe 50,000 for medical bills.
15 64 Returned to Prisoner (Thug).
15 66 Beaten by a prison gang.
15 66 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
16 68 Aging Crisis. Owe 30,000 for medical bills.
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