Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Established a network of contacts. Gain 3 contacts. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Arley Cunningham's work ends up coming home with Arley Cunningham, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Arley Cunningham foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
31 |
Commissioned in Navy (Flight) with the new title Ensign. |
4 |
31 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
5 |
31 |
Continued as Navy (Flight). |
5 |
32 |
Vessel participates in a diplomatic mission. |
5 |
32 |
Gain a contact. |
5 |
35 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
6 |
35 |
Continued as Navy (Flight). |
6 |
36 |
Arley Cunningham is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
36 |
Became a Citizen (Colonist). |
7 |
37 |
Arley Cunningham rise to a position of power in Arley Cunningham's colony or corporation. |
7 |
40 |
Promoted to Citizen (Colonist) rank 1. |
8 |
40 |
Continued as Citizen (Colonist). |
8 |
44 |
Spent time maintaining and using heavy vehicles. |
8 |
44 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
44 |
Voluntarily left Colonist |
9 |
44 |
Became a Scholar (Physician). |
9 |
47 |
Win a prestigious prize for Arley Cunningham's work. |
10 |
48 |
Voluntarily left Physician |
10 |
48 |
Failed to qualify for Broker (Merchant). |
10 |
48 |
Became a Drifter (Scavenger). |
10 |
50 |
Attempted a risky adventure and was injured. |
10 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
52 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
52 |
Continued as Drifter (Scavenger). |
11 |
54 |
Attempted a risky adventure and was injured. |
11 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Drifter (Scavenger). |
12 |
60 |
Arley Cunningham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
63 |
Arley Cunningham come into conflict with a splinter group Arley Cunningham's own religion which maintains Arley Cunningham's version is the wrong one. Gain 2 Rivals. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Retired. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |