Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Hard times caused by a lack of interstellar trade costs Artie Bailey Artie Bailey's job. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
3 |
25 |
A mission goes horribly wrong. Artie Bailey and several others are captured and mistreated by the enemy. Gain gaoler as Enemy. |
4 |
25 |
Became a Citizen (Colonist). |
4 |
28 |
Political upheaval strikes Artie Bailey's homeworld, and Artie Bailey is caught up in the revolution. |
4 |
29 |
Promoted to Citizen (Colonist) rank 1. |
5 |
29 |
Continued as Citizen (Colonist). |
5 |
32 |
Artie Bailey is rewarded for Artie Bailey's diligence or cunning. |
5 |
33 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
33 |
Continued as Citizen (Colonist). |
6 |
37 |
Advanced training in a specialist field. |
6 |
37 |
Promoted to Citizen (Colonist) rank 3. |
7 |
37 |
Voluntarily left Colonist |
7 |
37 |
Became a Merchant (Free Trader). |
7 |
41 |
A good deal ensures Artie Bailey is living the high life for a few years. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Merchant (Free Trader). |
9 |
47 |
A sudden war destroys Artie Bailey's trade routes and contacts, forcing Artie Bailey to flee that region of space. |
9 |
47 |
Gain rebels as Enemy |
10 |
47 |
Retired. |
10 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |