Retired Fighter Artie Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 70 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 2 (-2) 7 (0)111827
Jackass, Well-groomed, Intuitive
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 1
Deception 1
Drive (Track) 1
Electronics 0
Explosives 1
Flyer (Ornithopter) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Medic 0
Persuade 2
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Broker 24
Agent Corporate Agent Agent14
Drifter Scavenger 03
Army Infantry Private01
Believer Holy Warrior Fighter12
 
Name Type Affinity Enmity Power Influence Species
Jared Freeman Rival 1 1 1 0 Urunishani (M/49)
Mariah Walker Contact 1 1 1 0 Traltar (F/58)
Wylie Peters Contact 2 1 1 4 Urunishani (M/84)
A-we A-se-we Pepa-w Contact 0 1 0 0 Bwap (F/52)
A-we A-se-we Pepa-w is in desperate trouble and could use the character’s help.
Anita McKinnon Contact 0 1 1 0 Murrissi (F/39)
Margarita Morrison Enemy 0 2 2 1 Urunishani (F/93)
Vicki Borthwell Enemy 0 2 1 3 Vanejenese (F/30)
Lacy Thompkins Enemy 0 3 2 1 Urunishani (M/25)
Lacy Thompkins is a member of an organisation which holds a generally opposite view of the Traveller.
Corine Nealy Enemy 0 4 4 1 Urunishani (F/71)
Corine Nealy is actually an organisation such as a political movement or modest sized business.
Vickie Kennedy Enemy 0 4 1 4 Ziadd (F/40)
 
Term Age History
1 18 Became a Merchant (Broker).
1 22 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 22 Continued as Merchant (Broker).
2 25 Make an unexpected connection outside Artie Campbell's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Broker) rank 1.
3 26 Continued as Merchant (Broker).
3 30 Make an unexpected connection outside Artie Campbell's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Broker) rank 2.
4 30 Continued as Merchant (Broker).
4 32 A series of bad deals and decisions force Artie Campbell into bankruptcy. Artie Campbell salvages what Artie Campbell can.
5 32 Became a Agent (Corporate Agent).
5 34 Victim of a crime
6 36 Continued as Agent (Corporate Agent).
6 39 Established a network of contacts. Gain 2 contacts.
6 40 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
7 40 Continued as Agent (Corporate Agent).
7 42 Rewarded for a successful mission.
8 44 Continued as Agent (Corporate Agent).
8 48 Lightly injured, no permanent damage. Fully recovered.
9 48 Failed to qualify for Scientist (Scholar).
9 48 Became a Drifter (Scavenger).
10 52 Continued as Drifter (Scavenger).
10 54 Betrayed by a friend. One of Artie Campbell's Contacts or Allies betrays Artie Campbell, ending Artie Campbell's career. That Contact or Ally becomes a Rival or Enemy.
11 54 Failed to qualify for Merchant Marine (Merchant).
11 54 Submitted to the draft.
11 54 Became a Army (Infantry) with the new title Private.
11 55 Scarred. Fully recovered. Owe 2,500 for medical bills.
12 55 Returned to Drifter (Scavenger).
12 59 Betrayed by a friend. One of Artie Campbell's Contacts or Allies betrays Artie Campbell, ending Artie Campbell's career. That Contact or Ally becomes a Rival or Enemy.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 59 Retired at age 59.
13 59 Became a Believer (Holy Warrior) with the new title Hopeful.
13 60 Artie Campbell refused an offer of inducements to betray Artie Campbell's faith. Gain 5 enemies.
13 63 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 63 Continued as Believer (Holy Warrior).
14 65 Artie Campbell retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
15 67 Aging Crisis. Owe 30,000 for medical bills.
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