Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Avery McGuire's business expands, Avery McGuire's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Moved to a new world. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
33 |
An investigation takes on a dangerous turn. |
5 |
33 |
Avery McGuire's work ends up coming home with Avery McGuire, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
38 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
8 |
42 |
Continued as Rogue (Pirate). |
8 |
45 |
Avery McGuire spend months in the dangerous criminal underworld. |
9 |
46 |
Attempted to change assignments. |
9 |
46 |
Failed to qualify for Thief (Rogue). |
9 |
46 |
Continued as Rogue (Pirate). |
9 |
50 |
A job goes wrong, forcing Avery McGuire to flee off-planet. |
10 |
50 |
Entered Merchant Academy with the Business curriculum. |
10 |
54 |
Contacted by an underground psionic group. |
10 |
54 |
Graduated with honors. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Merchant (Broker). |
11 |
54 |
Promoted to Merchant (Broker) rank 1. |
11 |
54 |
Promoted to Merchant (Broker) rank 2. |
11 |
58 |
Risk Avery McGuire's fortune on a possibility lucrative deal and win. |
11 |
58 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
11 |
58 |
Tested for psionic powers |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Continued as Merchant (Broker). |
12 |
61 |
A sudden war destroys Avery McGuire's trade routes and contacts, forcing Avery McGuire to flee that region of space. |
12 |
61 |
Gain rebels as Enemy |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
65 |
A notable academic consults with Avery McGuire about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
66 |
Avery McGuire accepted an offer of inducements to betray Avery McGuire's faith. Gain 1,000,000 in cash. |
14 |
69 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |