Retired Field Agent Barney Gardiner  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 70 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 11 (1) 4 (-1)1114B4
Crystal-clear blue eyes, Always squinting, Polite
 
Skills
Admin 1
Animals 0
Astrogation 2
Athletics 0
Carouse 1
Deception 1
Diplomat 1
Drive 0
Electronics 0
Flyer (Wing) 1
Gambler 1
Gun Combat 0
Gunner 0
Investigate 2
Mechanic 1
Pilot 0
Recon 2
Science (Life Sciences/Biology) 1
Stealth 1
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand12
Agent Corporate Agent Field Agent23
Drifter Barbarian 12
Merchant Merchant Marine Senior Crewman14
Believer Missionary/Humanitarian Junior Project Worker-12
 
Name Type Affinity Enmity Power Influence Species
Floy Welter Contact 2 1 1 2 Azhanti (F/27)
Floy Welter gains in influence.
Sina McDonaugh Rival 1 1 6 5 Azhanti (F/87)
Sina McDonaugh is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Vessel participates in a diplomatic mission.
1 21 Gain a contact.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Line/Crew).
2 26 Barney Gardiner is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3 26 Became a Agent (Corporate Agent).
3 28 Advanced training in a specialist field.
3 30 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
4 30 Continued as Agent (Corporate Agent).
4 31 An investigation takes on a dangerous turn.
4 34 Forced to continue current assignment.
4 34 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
5 34 Continued as Agent (Corporate Agent).
5 37 Advanced training in a specialist field.
5 38 Forced to muster out.
6 38 Became a Drifter (Barbarian).
6 39 Survived a risky adventure but gained nothing.
6 42 Promoted to Drifter (Barbarian) rank 1.
7 42 Continued as Drifter (Barbarian).
7 46 Betrayed by a friend. One of Barney Gardiner's Contacts or Allies betrays Barney Gardiner, ending Barney Gardiner's career. That Contact or Ally becomes a Rival or Enemy.
8 46 Became a Merchant (Merchant Marine) with the new title Crewman.
9 50 Continued as Merchant (Merchant Marine).
9 52 A good deal ensures Barney Gardiner is living the high life for a few years.
10 54 Continued as Merchant (Merchant Marine).
10 55 Given advanced training in a specialist field
10 58 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 58 Aging Crisis. Owe 50,000 for medical bills.
11 58 Retired at age 58.
11 58 Continued as Merchant (Merchant Marine).
11 59 Gained a contact.
11 62 Forced to muster out.
12 62 Aging Crisis. Owe 30,000 for medical bills.
12 62 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 64 Barney Gardiner is caught in the periphery of a scandal.
12 64 Demoted to Believer (Missionary/Humanitarian) rank -1.
13 66 Aging Crisis. Owe 50,000 for medical bills.
13 66 Continued as Believer (Missionary/Humanitarian).
13 67 Barney Gardiner refuse to secretly provide religious rites for a dying leader or noble, because they do not share Barney Gardiner's faith.
13 70 Forced to muster out.
14 70 Aging Crisis. Owe 50,000 for medical bills.
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