Retired 4th Officer Benjiman Lobb  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 70 M 1 (-2) 3 (-1) 1 (-2) 10 (1) 1 (-2) 5 (-1)131A15
Slender fingers, Unexacting, Diffident
 
Skills
Animals 0
Art (Presentation) 0
Astrogation 0
Athletics 0
Drive (Mole) 1
Electronics (Sensors) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Mechanic 1
Medic 0
Melee 0
Navigation 0
Pilot (Capital Ships) 1
Profession (Worker/Religion) 1
Recon 0
Science (Life Sciences/Psionicology) 0
Seafarer 0
Streetwise 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Private02
Merchant Merchant Marine 4th Officer23
Scout Surveyor 01
Navy Flight Able Spacehand12
Drifter Scavenger 01
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker-12
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Hayae Yeye Ally 4 0 0 5 Ael Yael (M/63)
Waldo Sanders Enemy 0 1 1 0 Halka (M/41)
Arlene Hennessy Ally 1 1 4 0 Humaniti (F/60)
An incident occured.
Fa-pat Ba-otba Enemy 0 2 3 2 Bwap (M/33)
Fa-pat Ba-otba is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 19 Study Science (Life Sciences/Psionicology) as a hobby.
1 28 Failed as a colonist.
2 28 Became a Army (Infantry) with the new title Private.
2 32 A new romantic starts. Gain an Ally.
3 32 Continued as Army (Infantry).
3 36 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3 36 Gain rebels as Enemy
4 36 Became a Merchant (Merchant Marine) with the new title Crewman.
4 40 A new romantic starts. Gain an Ally.
4 40 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 40 Continued as Merchant (Merchant Marine).
5 44 Embroiled in legal trouble.
5 44 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 44 Continued as Merchant (Merchant Marine).
6 47 Scarred. Fully recovered. Owe 2,500 for medical bills.
7 47 Became a Scout (Surveyor).
7 51 Psychologically damaged by Benjiman Lobb's time in the scouts.
8 51 Failed to qualify for Pirate (Rogue).
8 51 Submitted to the draft.
8 51 Became a Navy (Flight) with the new title Crewman.
8 54 Benjiman Lobb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8 55 Attempt at commissioned failed.
8 55 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
9 55 Attempted to change assignments.
9 55 Failed to qualify for Line/Crew (Navy).
9 55 Continued as Navy (Flight).
9 57 Severely injured. Fully recovered.
10 57 Failed to qualify for Explorer (Scout).
10 57 Became a Drifter (Scavenger).
10 61 Benjiman Lobb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 61 Failed to qualify for Courier (Scout).
11 61 Switched to Drifter (Wanderer).
11 62 Benjiman Lobb do not know what happened to Benjiman Lobb. There is a gap in Benjiman Lobb's memory.
12 62 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 66 Benjiman Lobb is caught in the periphery of a scandal.
12 66 Demoted to Believer (Missionary/Humanitarian) rank -1.
13 66 Aging Crisis. Owe 20,000 for medical bills.
13 66 Retired at age 66.
13 66 Continued as Believer (Missionary/Humanitarian).
13 68 Gained a contact.
14 70 Aging Crisis. Owe 40,000 for medical bills.
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