Retired Senior Crewman Bessie Macks  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 70 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 1 (-2) 10 (1)11111A
Positive, Fidgety
 
Skills
Astrogation 2
Athletics (Dexterity) 1
Drive 0
Electronics (Sensors) 1
Gun Combat 0
Mechanic 2
Melee 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Drifter Scavenger 24
Merchant Merchant Marine Senior Crewman14
Drifter Wanderer 01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Ford Washington Contact 3 2 0 1 Tezcat (M/30)
Aletha Brook Contact 3 1 1 3 Tezcat (F/22)
Moses Barnes Ally 3 0 0 1 Zaris (M/26)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Lightly injured, no permanent damage. Fully recovered.
2 22 Failed to qualify for Field Researcher (Scholar).
2 22 Became a Drifter (Scavenger).
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
3 28 Attacked by enemies and injured.
3 28 Injured.
3 28 Gain Enemy if Bessie Macks don't already have one.
3 30 Promoted to Drifter (Scavenger) rank 2.
4 30 Continued as Drifter (Scavenger).
4 32 Betrayed by a friend. One of Bessie Macks's Contacts or Allies betrays Bessie Macks, ending Bessie Macks's career. That Contact or Ally becomes a Rival or Enemy.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 33 Make an unexpected connection outside Bessie Macks's normal circles. Gain a Contact.
6 36 Continued as Merchant (Merchant Marine).
6 39 Make an unexpected connection outside Bessie Macks's normal circles. Gain a Contact.
6 40 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 40 Continued as Merchant (Merchant Marine).
7 42 Embroiled in legal trouble.
8 44 Continued as Merchant (Merchant Marine).
8 48 Embroiled in legal trouble.
8 48 Forced to muster out.
9 48 Failed to qualify for Ecclesiastic (Shaper Priest).
9 48 Returned to Drifter (Scavenger).
9 49 Severely injured. Fully recovered. Owe 1,250 for medical bills.
10 49 Failed to qualify for Line/Crew (Navy).
10 49 Switched to Drifter (Wanderer).
10 52 Suffer from a life-threatening illness.
11 52 Aging Crisis. Owe 40,000 for medical bills.
11 52 Retired at age 52.
11 52 Retired.
11 53 Betrayal. Convert an Ally into a Rival or Enemy.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 58 Good fortune.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 61 A romantic relationship ends badly. Gain a Rival or Enemy.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 65 A new romantic starts. Gain an Ally.
15 68 Aging Crisis. Owe 10,000 for medical bills.
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