Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Birth or Death involving a family member or close friend. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
Moved to a new world. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
Refused to perform research that goes against Brice Henry's conscience. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
33 |
Make a breakthrough in Brice Henry's field. |
4 |
34 |
Promoted to Scholar (Physician) rank 2. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
36 |
Good fortune |
5 |
38 |
Promoted to Scholar (Physician) rank 3. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
40 |
Moved to a new world. |
6 |
42 |
Promoted to Scholar (Physician) rank 4. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
46 |
Entangled in a bureaucratic or legal morass that distracts Brice Henry from Brice Henry's work. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Citizen (Colonist). |
8 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
48 |
Failed to qualify for Thief (Rogue). |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
51 |
Drafted into Merchant Marine |
9 |
52 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Make an unexpected connection outside Brice Henry's normal circles. Gain a Contact. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
12 |
59 |
Returned to Drifter (Scavenger). |
12 |
61 |
Survived a risky adventure but gained nothing. |
12 |
63 |
Forced to continue current assignment. |
12 |
63 |
Promoted to Drifter (Scavenger) rank 2. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Drifter (Scavenger). |
13 |
65 |
Offered job by a patron. Now owe him a favor. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |