Retired 2nd Officer Clement Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 70 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 9 (1)111789
Twinkling eyes, Joking, Supportive
 
Skills
Animals 0
Art (Creative) 0
Astrogation 1
Athletics (Endurance) 2
Athletics (Strength) 1
Broker 1
Deception 0
Drive 0
Electronics 0
Engineer 0
Flyer 0
Gambler 1
Jack-of-All-Trades 1
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Profession (Spacer/Belter) 1
Profession (Worker/Civil Engineering) 1
Profession (Sports/Racquet Sports) 1
Recon 2
Science (Social Sciences/Belief) 1
Science (Robotic Sciences/Robotics) 1
Steward 0
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer42
Drifter Wanderer 23
Agent Law Enforcement Rookie01
Drifter Scavenger 34
Believer Missionary/Humanitarian Project Worker11
Retired 02
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Ross Pinkerton Contact 3 0 1 1 Dynchia (M/84)
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 19 Gained a contact.
1 22 Graduated with honors.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
2 26 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
3 26 Continued as Merchant (Merchant Marine).
3 27 Make an unexpected connection outside Clement Sim's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
4 30 Voluntarily left Merchant Marine
4 30 Failed to qualify for Ground Assault (Marine).
4 30 Became a Drifter (Wanderer).
4 33 Moved to a new world.
4 34 Promoted to Drifter (Wanderer) rank 1.
5 34 Continued as Drifter (Wanderer).
5 37 Find valuable salvage.
5 38 Promoted to Drifter (Wanderer) rank 2.
6 38 Continued as Drifter (Wanderer).
6 41 Victim of a crime
7 42 Voluntarily left Wanderer
7 42 Failed to qualify for Artist (Entertainer).
7 42 Submitted to the draft.
7 42 Became a Agent (Law Enforcement) with the new title Rookie.
7 44 Accepted a deal with criminal or other figure under investigation.
8 44 Switched to Drifter (Scavenger).
8 48 Promoted to Drifter (Scavenger) rank 1.
9 48 Continued as Drifter (Scavenger).
9 52 Spend time with an alien race. Gain a contact.
9 52 Promoted to Drifter (Scavenger) rank 2.
10 52 Continued as Drifter (Scavenger).
10 53 Moved to a new world.
10 56 Promoted to Drifter (Scavenger) rank 3.
11 56 Continued as Drifter (Scavenger).
11 57 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
12 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 59 Clement Sim accepted an offer of inducements to betray Clement Sim's faith. Gain 510,000 in cash.
12 61 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 61 Retired at age 61.
13 61 Retired.
13 63 Betrayal. Convert an Ally into a Rival or Enemy.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 69 Good fortune.
15 69 Aging Crisis. Owe 10,000 for medical bills.
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