Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Cody Palmer's job. |
3 |
25 |
Failed to qualify for Thief (Rogue). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Returned to Agent (Corporate Agent). |
4 |
30 |
Hard times caused by a lack of interstellar trade costs Cody Palmer's job. |
5 |
32 |
Voluntarily left Corporate Agent |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Became a Merchant (Broker). |
6 |
36 |
Cody Palmer's business or ship thrives. |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Broker) rank 2. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
44 |
Cody Palmer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Scarred. Owe 5,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |