Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
27 |
Severely injured. Fully recovered. |
4 |
27 |
Failed to qualify for Artist (Entertainer). |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
30 |
Survived a risky adventure but gained nothing. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Coleman Collins's Contacts or Allies betrays Coleman Collins, ending Coleman Collins's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Merchant (Broker). |
8 |
45 |
Make an unexpected connection outside Coleman Collins's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Broker) rank 1. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
50 |
Risk Coleman Collins's fortune on a possibility lucrative deal and win. |
9 |
50 |
Promoted to Merchant (Broker) rank 2. |
10 |
50 |
Continued as Merchant (Broker). |
10 |
53 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
11 |
53 |
Failed to qualify for Surveyor (Scout). |
11 |
53 |
Returned to Drifter (Scavenger). |
11 |
57 |
Coleman Collins do not know what happened to Coleman Collins. There is a gap in Coleman Collins's memory. |
12 |
57 |
Became a Scout (Courier). |
12 |
58 |
Coleman Collins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Coleman Collins fail to help. Gain an Enemy. |
12 |
58 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
12 |
61 |
Forced to continue current assignment. |
12 |
61 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Scout (Courier). |
13 |
65 |
Nearly killed. Owe 5,000 for medical bills. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
68 |
Someone more charismatic but less devout than Coleman Collins has become Coleman Collins's superior. |
14 |
69 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |