Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Birth or Death involving a family member or close friend. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Army Support (Army). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
30 |
Coleman Simmons do not know what happened to Coleman Simmons. There is a gap in Coleman Simmons's memory. |
3 |
30 |
Became a Rogue (Thief). |
3 |
32 |
A job goes wrong, forcing Coleman Simmons to flee off-planet. |
4 |
32 |
Switched to Drifter (Wanderer). |
4 |
36 |
Drafted into Law Enforcement |
4 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
40 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
40 |
Returned to Drifter (Wanderer). |
6 |
41 |
Coleman Simmons do not know what happened to Coleman Simmons. There is a gap in Coleman Simmons's memory. |
7 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Retired. |
7 |
43 |
Gained a contact. |
8 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
50 |
Encounter a Psionic institute. |
9 |
50 |
Tested for psionic powers |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
61 |
Gained a contact. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |