Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Star Marine |
2 |
22 |
Became a Soulhunter (Commando) with the new title Least Claw. |
2 |
24 |
During a battle, defeat or victory depends on Daniel Tucker's actions. The ship suffers severe damage and Daniel Tucker is blamed for the disaster, court-martialled, and discharged. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
28 |
Failed to qualify for Thief (Rogue). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Attacked by enemies that Daniel Tucker easily defeat. |
4 |
29 |
Gain Enemy if Daniel Tucker don't already have one. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Find Ancient Technology. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Amnesia. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Colonist (Citizen). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
46 |
Uncover a major conspiracy against Daniel Tucker's employers. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
50 |
Given specialist training in vehicles. |
10 |
52 |
Continued as Agent (Law Enforcement). |
10 |
56 |
Befriended by a senior agent. |
10 |
56 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Agent (Law Enforcement). |
11 |
60 |
Daniel Tucker's work ends up coming home with Daniel Tucker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Retired. |
12 |
62 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |