Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Perform an exemplary service for the scouts. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Spend several years jumping from world to world in Dewitt Willoby's scout ship. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
33 |
Psychologically damaged by Dewitt Willoby's time in the scouts. |
5 |
33 |
Failed to qualify for Journalist (Entertainer). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Failed to qualify for Free Trader (Merchant). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Imperial trade restrictions force Dewitt Willoby out of business. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
A notable academic consults with Dewitt Willoby about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
43 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
43 |
Voluntarily left Holy Warrior |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
46 |
Returned to Believer (Holy Warrior). |
9 |
48 |
Dewitt Willoby aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
48 |
Returned to Drifter (Scavenger). |
10 |
49 |
Survived a risky adventure but gained nothing. |
10 |
52 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Scavenger). |
11 |
54 |
Dewitt Willoby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Retired. |
12 |
56 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |