Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Don Keogh's work ends up coming home with Don Keogh, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Became a Entertainer (Artist). |
4 |
30 |
Gain a patron in the arts. Gain an Ally |
5 |
33 |
Continued as Entertainer (Artist). |
5 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Became a Citizen (Worker). |
6 |
39 |
Don Keogh learn something Don Keogh should not have – a corporate secret, a political scandal – which Don Keogh can profit from illegally. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
45 |
Hard times caused by a lack of interstellar trade costs Don Keogh Don Keogh's job. |
8 |
45 |
Failed to qualify for Corporate Agent (Agent). |
8 |
45 |
Became a Drifter (Barbarian). |
8 |
47 |
Betrayed by a friend. One of Don Keogh's Contacts or Allies betrays Don Keogh, ending Don Keogh's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
50 |
Gained a contact. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Spend time with an alien race. Gain a contact. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Birth or Death involving a family member or close friend. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |