Retired Agent Duane Askew  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 70 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 5 (-1)1117A5
Symmetrical face, High social status
 
Skills
Advocate 1
Art (Creative) 0
Astrogation 0
Carouse 1
Deception 2
Drive 0
Electronics 0
Gun Combat (Energy) 1
Language (Zdetl (Zhodani)) 1
Leadership 0
Mechanic 0
Medic 0
Persuade 2
Pilot 0
Profession (Colonist) 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Agent Intelligence Agent12
Drifter Barbarian 02
Believer Missionary/Humanitarian Junior Project Worker03
Citizen Corporate 11
Drifter Wanderer 01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Lucille Morgan Rival 1 1 3 1 Swanfeh (F/47)
Murry Bennett Ally 2 0 3 2 Cassilldan (M/51)
Murry Bennett has life-changing event that creates new responsibilities.
Judith Leaby Rival 2 1 0 1 Swanfeh (F/24)
Julian Reynolds Rival 2 1 1 2 Hanen (M/47)
Relationship becomes more moderate.
Dee Hennessy Rival 0 1 0 2 Kedepu (M/17)
Dee Hennessy has had an unexpected run of good fortune lately.
Ricardo Hopkins Rival 1 1 2 0 Zhodani, Imperium (M/51)
Mia Ames Contact 0 1 0 3 Swanfeh (F/13)
Diane Mitchell Contact 3 1 4 1 Swanfeh (F/26)
Diane Mitchell is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 19 A romantic relationship ends badly. Gain a Rival or Enemy.
2 22 Continued as Drifter (Scavenger).
2 26 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 26 Became a Agent (Intelligence).
3 27 Duane Askew went above and beyond the call of duty.
3 30 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
4 30 Continued as Agent (Intelligence).
4 32 Severely injured. Fully recovered. Owe 15,000 for medical bills.
5 32 Switched to Drifter (Barbarian).
5 35 Duane Askew do not know what happened to Duane Askew. There is a gap in Duane Askew's memory.
6 35 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 37 Duane Askew secretly provide religious rites for a dying leader or noble, although they do not share Duane Askew's faith. Gain an Ally in the family and a Rival who disagrees with Duane Askew's choice.
7 39 Continued as Believer (Missionary/Humanitarian).
7 41 Duane Askew is chosen to represent Duane Askew's faith in a vid show or other highly public forum.
8 43 Voluntarily left Missionary/Humanitarian
8 43 Became a Citizen (Corporate).
8 47 Advanced training in a specialist field.
8 47 Promoted to Citizen (Corporate) rank 1.
9 47 Voluntarily left Corporate
9 47 Returned to Drifter (Barbarian).
9 51 Duane Askew do not know what happened to Duane Askew. There is a gap in Duane Askew's memory.
10 51 Failed to qualify for Free Trader (Merchant).
10 51 Switched to Drifter (Wanderer).
10 55 Severely injured. Fully recovered. Owe 5,000 for medical bills.
11 55 Returned to Believer (Missionary/Humanitarian).
11 56 Duane Askew come into conflict with a splinter group Duane Askew's own religion which maintains Duane Askew's version is the wrong one. Gain 3 Rivals.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 56 Retired at age 56.
12 56 Retired.
12 59 Gained a contact.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 61 Good fortune.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 66 Gained a contact.
15 68 Aging Crisis. Owe 10,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙