Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Edmund Hunter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edmund Hunter fail to help. Gain an Enemy. |
2 |
24 |
Edmund Hunter's ship is damaged, and Edmund Hunter have to hitch-hike Edmund Hunter's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
29 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
29 |
Became a Soulhunter (Soulhunter Flight) with the new title Least Claw. |
4 |
31 |
Edmund Hunter's vessel participates in a notable engagement. |
5 |
33 |
Continued as Soulhunter (Soulhunter Flight). |
5 |
35 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Failed to qualify for Thief (Rogue). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
38 |
Edmund Hunter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Failed to qualify for Field Researcher (Scholar). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
41 |
Betrayed by a friend. One of Edmund Hunter's Contacts or Allies betrays Edmund Hunter, ending Edmund Hunter's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Failed to qualify for Journalist (Entertainer). |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
43 |
Suffer from a life-threatening illness. |
9 |
43 |
Failed to qualify for Merchant Academy. |
9 |
43 |
Submitted to the draft. |
9 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Embroiled in legal trouble. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
A good deal ensures Edmund Hunter is living the high life for a few years. |
12 |
59 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
A series of bad deals and decisions force Edmund Hunter into bankruptcy. Edmund Hunter salvages what Edmund Hunter can. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Retired. |
14 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |