Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Make an unexpected connection outside Elbert Fowler's normal circles. Gain a Contact. |
2 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
28 |
Continued as Merchant (Merchant Marine). |
3 |
31 |
Gained a contact. |
3 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Make an unexpected connection outside Elbert Fowler's normal circles. Gain a Contact. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
40 |
Elbert Fowler's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
40 |
Became a Drifter (Barbarian). |
6 |
41 |
Find valuable salvage. |
6 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
44 |
Continued as Drifter (Barbarian). |
7 |
48 |
Nearly killed. Owe 40,000 for medical bills. |
8 |
48 |
Failed to qualify for Broker (Merchant). |
8 |
48 |
Switched to Drifter (Scavenger). |
8 |
52 |
Find valuable salvage. |
9 |
52 |
Continued as Drifter (Scavenger). |
9 |
55 |
Suffer from a life-threatening illness. |
10 |
55 |
Became a Scout (Courier). |
10 |
57 |
Elbert Fowler have no idea what happened to Elbert Fowler – they found Elbert Fowler's ship drifting on the fringes of friendly space. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Retired. |
11 |
59 |
A new romantic starts. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
Gained a contact. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |