Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Elijah Butler's Contacts or Allies betrays Elijah Butler, ending Elijah Butler's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Scholar (Physician). |
2 |
24 |
Elijah Butler's work is sabotaged by unknown parties. Elijah Butler start again from scratch. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
Entangled in a bureaucratic or legal morass that distracts Elijah Butler from Elijah Butler's work. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
33 |
Entangled in a bureaucratic or legal morass that distracts Elijah Butler from Elijah Butler's work. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
36 |
Assigned to work on a secret project for a patron or organisation. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
39 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Elijah Butler accepted an offer of inducements to betray Elijah Butler's faith. Gain 400,000 in cash. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
46 |
Failed to qualify for Law Enforcement (Agent). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Army (Infantry) with the new title Private. |
8 |
49 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
49 |
Gain rebels as Enemy |
9 |
49 |
Switched to Drifter (Barbarian). |
9 |
53 |
Elijah Butler do not know what happened to Elijah Butler. There is a gap in Elijah Butler's memory. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Retired. |
10 |
56 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
69 |
Nearly killed. Owe 25,000 for medical bills. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |