Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
An expedition or voyage goes wrong, leaving Elliot Fullmore stranded in the wilderness. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
A good deal ensures Elliot Fullmore is living the high life for a few years. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Elliot Fullmore's normal circles. Gain a Contact. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Given advanced training in a specialist field |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A sudden war destroys Elliot Fullmore's trade routes and contacts, forcing Elliot Fullmore to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Entertainer (Artist). |
6 |
39 |
Expose or are involved in a scandal of some sort. |
7 |
39 |
Failed to qualify for Intelligence (Agent). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Returned to Merchant (Merchant Marine). |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Birth or Death involving a family member or close friend. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Given advanced training in a specialist field |
9 |
51 |
Forced to muster out. |
10 |
51 |
Returned to Entertainer (Artist). |
10 |
54 |
Public opinion turns on Elliot Fullmore. |
11 |
54 |
Failed to qualify for Law Enforcement (Agent). |
11 |
54 |
Became a Drifter (Wanderer). |
11 |
56 |
Encounter a Psionic institute. |
11 |
56 |
Tested for psionic powers |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Drifter (Wanderer). |
12 |
60 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Retired. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |