Retired Senior Scout Emmett Hopkins  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 70 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 5 (-1)111A65
Talkative
 
Skills
Admin 0
Athletics (Strength) 1
Deception 0
Diplomat 0
Drive (Walker) 1
Engineer (Power) 1
Flyer 0
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Mechanic 1
Pilot (Capital Ships) 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 2
Survival 3
Vacc Suit 3
CareerAssignmentTitleRankTerms
Drifter Wanderer 24
Scout Explorer 01
Scout Surveyor Senior Scout34
Merchant Merchant Marine Senior Crewman14
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Dixie Cox Contact 1 1 1 1 Ne Kraeda ren Kelva (F/61)
Dixie Cox gains in power and influence.
Wyatt Mcdonalid Enemy 0 2 1 3 Libert (M/12)
Junius Hegan Enemy 0 4 1 1 Libert (M/26)
Darrell Weaver Enemy 0 3 1 2 Libert (M/72)
Roosevelt Connor Enemy 0 2 0 0 Libert (M/31)
Leda Damyon Enemy 0 2 0 2 Azhanti (F/43)
Pearl Cook Ally 1 0 1 0 Darrian, Imperium (M/63)
Pearl Cook gains in power.
Gimkhishzum In Rival 1 1 4 0 Vilani, Imperium (M/71)
Gimkhishzum In has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 21 Emmett Hopkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 21 Failed to qualify for University.
2 21 Continued as Drifter (Wanderer).
2 24 Nearly killed. Owe 17,500 for medical bills.
3 24 Became a Scout (Explorer).
3 28 Emmett Hopkins's ship is damaged, and Emmett Hopkins have to hitch-hike Emmett Hopkins's way back across the stars to the nearest scout base.
3 28 Gain 1 Contacts. Gain 3 Enemies.
4 28 Failed to qualify for Army Support (Army).
4 28 Returned to Drifter (Wanderer).
4 32 Good fortune
4 32 Promoted to Drifter (Wanderer) rank 1.
5 32 Continued as Drifter (Wanderer).
5 36 Offered job by a patron. Now owe him a favor.
5 36 Promoted to Drifter (Wanderer) rank 2.
6 36 Switched to Scout (Surveyor) with previous rank.
6 40 Perform an exemplary service for the scouts.
6 40 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
7 40 Continued as Scout (Surveyor).
7 44 Serve as the courier for an important message from the Imperium.
7 44 Promoted to Scout (Surveyor) rank 2.
8 44 Continued as Scout (Surveyor).
8 45 Perform an exemplary service for the scouts.
8 48 Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout.
9 48 Continued as Scout (Surveyor).
9 49 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
10 49 Failed to qualify for Merchant Academy.
10 49 Submitted to the draft.
10 49 Became a Merchant (Merchant Marine) with the new title Crewman.
10 53 A romantic relationship ends badly. Gain a Rival or Enemy.
11 53 Continued as Merchant (Merchant Marine).
11 54 Imperial trade restrictions force Emmett Hopkins out of business.
11 57 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Merchant (Merchant Marine).
12 60 Smuggle illegal items onto a planet.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 61 Continued as Merchant (Merchant Marine).
13 65 Emmett Hopkins's ship or starport is destroyed by criminals. Gain them as an Enemy.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 65 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 69 Emmett Hopkins secretly provide religious rites for a dying leader or noble, although they do not share Emmett Hopkins's faith. Gain an Ally in the family and a Rival who disagrees with Emmett Hopkins's choice.
15 69 Aging Crisis. Owe 20,000 for medical bills.
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