Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Emmett Hopkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Continued as Drifter (Wanderer). |
2 |
24 |
Nearly killed. Owe 17,500 for medical bills. |
3 |
24 |
Became a Scout (Explorer). |
3 |
28 |
Emmett Hopkins's ship is damaged, and Emmett Hopkins have to hitch-hike Emmett Hopkins's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 1 Contacts. Gain 3 Enemies. |
4 |
28 |
Failed to qualify for Army Support (Army). |
4 |
28 |
Returned to Drifter (Wanderer). |
4 |
32 |
Good fortune |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Offered job by a patron. Now owe him a favor. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Switched to Scout (Surveyor) with previous rank. |
6 |
40 |
Perform an exemplary service for the scouts. |
6 |
40 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
44 |
Serve as the courier for an important message from the Imperium. |
7 |
44 |
Promoted to Scout (Surveyor) rank 2. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
45 |
Perform an exemplary service for the scouts. |
8 |
48 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
9 |
48 |
Continued as Scout (Surveyor). |
9 |
49 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
10 |
49 |
Failed to qualify for Merchant Academy. |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Imperial trade restrictions force Emmett Hopkins out of business. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Smuggle illegal items onto a planet. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Emmett Hopkins's ship or starport is destroyed by criminals. Gain them as an Enemy. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
69 |
Emmett Hopkins secretly provide religious rites for a dying leader or noble, although they do not share Emmett Hopkins's faith. Gain an Ally in the family and a Rival who disagrees with Emmett Hopkins's choice. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |