Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
25 |
An investigation takes on a dangerous turn. |
3 |
25 |
Eric Shea's work ends up coming home with Eric Shea, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
28 |
Victim of a crime |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
33 |
Given specialist training in vehicles. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Citizen (Worker). |
6 |
36 |
Eric Shea gain experience in a technical field as a computer operator or surveyor. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
40 |
Political upheaval strikes Eric Shea's homeworld, and Eric Shea is caught up in the revolution. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
47 |
Gained a contact. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
56 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Victim of a crime. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |