Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
When dealing with an alien race, Ernest Ellis botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
24 |
Ernest Ellis's ship is ambushed by enemy vessels. Ernest Ellis successfully ran to the jump point. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
28 |
Ernest Ellis's ship is damaged, and Ernest Ellis have to hitch-hike Ernest Ellis's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 6 Contacts. Gain 1 Enemies. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
31 |
Hard times caused by a lack of interstellar trade costs Ernest Ellis's job. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Find valuable salvage. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Ernest Ellis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
Ernest Ellis secretly provide religious rites for a dying leader or noble, although they do not share Ernest Ellis's faith. Gain an Ally in the family and a Rival who disagrees with Ernest Ellis's choice. |
8 |
40 |
Continued as Believer (Mainstream Believer). |
8 |
42 |
Ernest Ellis refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ernest Ellis's faith. |
8 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
44 |
Voluntarily left Mainstream Believer |
9 |
44 |
Returned to Drifter (Barbarian). |
9 |
46 |
Drafted into Ground Assault |
9 |
48 |
Forced to muster out. |
10 |
48 |
Became a Marine (Ground Assault) with the new title Marine. |
10 |
49 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
11 |
49 |
Returned to Believer (Mainstream Believer). |
11 |
52 |
A notable academic consults with Ernest Ellis about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
53 |
Forced to muster out. |
12 |
53 |
Failed to qualify for Merchant Academy. |
12 |
53 |
Switched to Drifter (Wanderer). |
12 |
56 |
Find valuable salvage. |
12 |
57 |
Promoted to Drifter (Wanderer) rank 1. |
13 |
57 |
Continued as Drifter (Wanderer). |
13 |
58 |
Lost eye or limb. Owe 2,500 for medical bills. |
14 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
58 |
Retired at age 58. |
14 |
58 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
59 |
A notable academic consults with Ernest Ellis about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
62 |
Continued as Believer (Missionary/Humanitarian). |
15 |
66 |
Ernest Ellis is sent to a new community or parish to preach The Word among the poor. |
15 |
66 |
Forced to muster out. |
16 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
66 |
Retired. |
16 |
70 |
Moved to a new world. |
17 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |