Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Amnesia. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Gained a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Entertainer (Artist). |
5 |
38 |
Gain a patron in the arts. Gain an Ally |
5 |
38 |
Promoted to Entertainer (Artist) rank 1. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
42 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
6 |
42 |
Promoted to Entertainer (Artist) rank 2. |
7 |
42 |
Continued as Entertainer (Artist). |
7 |
43 |
Join homeworld’s celebrity circles |
7 |
43 |
Gain a contact |
7 |
46 |
Promoted to Entertainer (Artist) rank 3. |
8 |
46 |
Voluntarily left Artist |
8 |
46 |
Failed to qualify for Field Researcher (Scholar). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
A good deal ensures Everett Neal is living the high life for a few years. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Make an unexpected connection outside Everett Neal's normal circles. Gain a Contact. |
9 |
54 |
Forced to continue current assignment. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Make an unexpected connection outside Everett Neal's normal circles. Gain a Contact. |
10 |
58 |
Forced to continue current assignment. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Gained a contact. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
66 |
A series of bad deals and decisions force Everett Neal into bankruptcy. Everett Neal salvages what Everett Neal can. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Retired. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |