Retired Senior Scout Fitzhugh Morrissy  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 70 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 1 (-2)111781
Haggard, Longing, Deceitful
 
Skills
Animals (Handling) 1
Animals (Training) 1
Art (Creative/Visual Media) 1
Astrogation 0
Athletics (Endurance) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Explosives 1
Gun Combat 0
Mechanic 1
Medic 1
Navigation 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Recon 1
Science (Robotic Sciences/Cybernetics) 1
Seafarer 0
Steward 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout24
Merchant Merchant Marine Senior Crewman12
Scout Courier Senior Scout45
Believer Holy Warrior Hopeful01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Waldo Woolahan Contact 3 0 3 2 Dynchia, Imperium (M/62)
Waldo Woolahan gains in power.
Waldo Woolahan belongs to an uncommon alien species.
Waldo Woolahan is in prison or otherwise trapped somewhere.
Alexa Willoby Contact 4 1 4 4 Dynchia, Imperium (F/21)
Alexa Willoby gained influence with the character’s assistance.
Ottilia Wareham Contact 1 1 0 2 Dynchia, Imperium (F/39)
Gus Lobb Contact 3 1 1 0 Darrian, Imperium (M/20)
Sabina Winn Rival 1 2 2 0 Ronnin (F/25)
Relationship redefined. Contact becomes an rival.
Marshall Bilton Contact 0 1 1 2 Dynchia, Imperium (M/33)
Marshall Bilton is particularly unusual, such as an artificial intelligence or very alien being.
Berdie Gleeson Enemy 0 1 4 2 Murrissi (F/46)
Berdie Gleeson is missing under suspicious circumstances.
Oswald Adams Enemy 0 4 0 0 Tezcat (M/62)
Adolphus Maynard Enemy 0 2 0 0 Dynchia, Imperium (M/41)
Adolphus Maynard loses some of their power base.
Avery Finnerty Ally 1 0 0 2 Dynchia, Imperium (M/41)
Garnett Kennedy Contact 1 1 0 3 Dynchia, Imperium (M/42)
Garnett Kennedy is in prison or otherwise trapped somewhere.
Lella Graves Enemy 0 5 4 4 Sydite (F/58)
 
Term Age History
1 18 Became a Scout (Explorer).
1 21 Perform an exemplary service for the scouts.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Continued as Scout (Explorer).
2 23 Spend several years jumping from world to world in Fitzhugh Morrissy's scout ship.
2 26 Promoted to Scout (Explorer) rank 2.
3 26 Continued as Scout (Explorer).
3 27 Fitzhugh Morrissy spend a great deal of time on the fringes of Charted Space.
3 27 Gain a contact in an alien race.
4 30 Continued as Scout (Explorer).
4 31 Fitzhugh Morrissy's ship is damaged, and Fitzhugh Morrissy have to hitch-hike Fitzhugh Morrissy's way back across the stars to the nearest scout base.
4 31 Gain 5 Contacts. Gain 3 Enemies.
5 31 Failed to qualify for Corporate (Citizen).
5 31 Submitted to the draft.
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
5 35 Befriend a useful ally in one sphere. Gain an Ally.
5 35 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 35 Continued as Merchant (Merchant Marine).
6 39 Make an unexpected connection outside Fitzhugh Morrissy's normal circles. Gain a Contact.
7 39 Voluntarily left Merchant Marine
7 39 Switched to Scout (Courier) with previous rank.
7 41 Fitzhugh Morrissy survey an alien world.
7 43 Forced to continue current assignment.
7 43 Promoted to Scout (Courier) rank 3 with the new title Senior Scout.
8 43 Continued as Scout (Courier).
8 47 Spend several years jumping from world to world in Fitzhugh Morrissy's scout ship.
9 47 Continued as Scout (Courier).
9 51 Spend several years jumping from world to world in Fitzhugh Morrissy's scout ship.
9 51 Promoted to Scout (Courier) rank 4.
10 51 Continued as Scout (Courier).
10 54 Perform an exemplary service for the scouts.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Scout (Courier).
11 56 Fitzhugh Morrissy survey an alien world.
11 59 Forced to muster out.
12 59 Aging Crisis. Owe 50,000 for medical bills.
12 59 Became a Believer (Holy Warrior) with the new title Hopeful.
12 62 Fitzhugh Morrissy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 62 Retired.
13 63 Moved to a new world.
14 66 Aging Crisis. Owe 30,000 for medical bills.
14 69 Betrayal. Convert an Ally into a Rival or Enemy.
15 70 Aging Crisis. Owe 20,000 for medical bills.
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